I Thought This Was A 3D Sonic Game, Not 2.5D One lets Sonic pinball up walls at breakneck speed, another turns him into a rampaging monster that smashes obstacles and enemies alike, and then there’s one that sees Sonic drill through the scenery to get a cheeky shortcut through portions of levels. It certainly works for Sonic, who gets chummy with a Wisp early on and is able to connect with their unique abilities to open up closed off areas and overcome obstacles. If only Eggman had tried talking to the Wisps, he could have used their powers without all the trickery. Sonic investigates it and to nobody’s surprise, finds that Eggman is using little aliens known as Wisps to power up his latest MacGuffin, so in true Sonic tradition, the spiny speedster sets out to foil his nemesis and free some poor cute creatures by Running. The plot sees Sonic and Tails lured to a theme park in space, created by none other than Dr. It introduces some ideas that have actually stuck in later entries, it has a bloody good soundtrack, and visually-speaking, it’s one of the prettiest Sonic games around. First released 11 years ago on the Nintendo Wii, Sonic Colors is regarded as a modern peak of the 3D Sonic game.
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